Rubbery bounce on object move

Expression
voted: 0
vote
after-effects

Layers will overextend, then settle into place on position and rotation keyframes.

amp = .1;
freq = 2.0;
decay = 2.0;
n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){
n--;
}}
if (n == 0){ t = 0;
}else{
t = time - key(n).time;
}
if (n > 0 && t < 1){
v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);fps
}else{value}
working url: not entered
version: not entered
Leave a Comment:
Characters left:
No comments yet.